Devlog Week 2


Design

  • Basic UI elements and design
  • Basic level design
  • Establish game story background
  • Published Github repository
  • Published Gitbook

Art

  • Artstyle experimentation (pixel, cyber related color palette)
  • Character design and abilities
  • Hoverboard idle animation
  • Beat assets

Game Programming

  • Basic rhythm mechanics (tap, hold, double)
  • Short beatmap mockup
  • Score & multiplier system
  • Scripts:
    • BeatScroller.cs - Moves notes according to the music.
    • EffectObject.cs - Gives effect when notes are hit (Miss, hit, good, perfect)
    • GameManager.cs - Manage game, calculates score and multipliers.
    • NoteObject.cs - Contains notes.

Next Week

  • Character idle animation
  • UI assets
  • VFX
  • Try to implement beatmap speed system
  • Fix hold note mechanics
  • Implementing MIDI

Comments

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tulisini nama script yang udh dibikin dan penjelasan. Misal 
"1. TapManager.cs - untuk nampung tap
2. SceneManager.cs - untuk manage pergantian scene antar lagu
dll